E01 · The Color of the Sky in Your World 43m
2/10/2023
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...
E02 · Not in the Cards 35m
2/10/2023
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
E03 · Awesome Toybox 30m
2/10/2023
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
E04 · Bringing Back Psychonauts 20m
2/10/2023
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
E05 · You’re Public Now 24m
2/10/2023
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
E06 · Creative Promises 35m
2/10/2023
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
E07 · We’ll Know Where It Is 35m
2/10/2023
It's a surprising day at the studio as a beloved team member shares personal news.
E08 · A Couple Years of a Lot of Work 48m
2/10/2023
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
E09 · One Shot 51m
2/10/2023
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
E10 · Bittersweet Gravity 36m
2/10/2023
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
E11 · Not Doing the Typical 38m
2/10/2023
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
E12 · Amnesia Fortnight 1h 4m
2/10/2023
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
E13 · I Made a Game 25m
2/10/2023
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
E14 · Surface Tension 37m
2/10/2023
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
E15 · Hard to Get Old 44m
2/10/2023
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
E16 · Written into a Corner 39m
2/10/2023
A new art director is hired to help smooth out the relationship between the art and design teams.
E17 · The Heart of Double Fine 36m
2/10/2023
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
E18 · What Good Looks Like 40m
2/10/2023
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
E19 · I Want More of That 40m
2/10/2023
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
E20 · Brainstormed Out 28m
2/10/2023
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
E21 · Much More Drastic Things 1h 2m
2/10/2023
With time and money running out, Zak struggles to find the path forward.
E22 · Quite an Adventure 37m
2/10/2023
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
E23 · Always be Closing 36m
2/10/2023
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
E24 · Best Teeth 26m
2/10/2023
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
E25 · A Different Beast 48m
2/10/2023
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
E26 · The Amnesia Fortnight Movie 1h 51m
2/10/2023
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
E27 · Villians of Crunch Mode 1h 4m
2/10/2023
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
E28 · You Have a Resume? 42m
2/10/2023
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
E29 · It’s Looking Grim 24m
2/10/2023
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
E30 · Time Away 29m
2/10/2023
The team adjusts to working from home during the pandemic, pushing the release date out even further.
E31 · Making the Best of It 27m
2/10/2023
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
E32 · The Journey They’ve Been On 1h 37m
2/10/2023
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
E33 · We Wrote It Down 1h 34m
7/26/2024
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.