E01 · Bad Hair Day 23m
8/5/1998
In a parody of Samson and Deliah, K. Rool invents a robot Candy to be Deliah to cut Samson [DK]'s hair so he can be weak and they can steal the Crystal Coconut. Only faith in God and some bananas can make the good ol'ape strong again and save the day.
E02 · Barrel, Barrel ... Who's Got the Barrel 23m
8/6/1998
In an attempt to impress Candy, Bluster takes the Crystal Coconut. The Coconut accidentally gets into one of the Barrel Factory's barrels and is sent off in a rocket-barrel, ending up with Eddie the Yeti.
E03 · Kong for a Day 23m
8/7/1998
During a day of truce, K. Rool tricks the apes into thinking Donkey Kong is causing trouble, which gets Donkey Kong banished.
E04 · Ape Foo Young 23m
8/11/1998
Cranky makes a youth potion, to make himself younger. Donkey Kong, upon finding the potion thinks it's just a regular drink, and is turned into a baby.
E05 · Buried Treasure 23m
8/12/1998
The island goes treasure hunt crazy. After Donkey Kong, Diddy and Funky find a map, and the others hear about it.
E06 · Booty and the Beast 23m
8/13/1998
Captain Scurvy and his pirates come to the island, for the Crystal Coconut. Donkey Kong and Diddy get captured by the pirates, but are helped by a Klap-Trap.
E07 · Get a Life, Don't Save One 23m
8/14/1998
After Donkey Kong saves Bluster, Bluster tries to be helpful to Donkey Kong, but causes more harm then good.
E08 · Orangutango 23m
8/17/1998
K. Rool enters the ""Oranutango Dance Contest"", the grand prize being a wish from the Crystal Coconut.
E09 · Double Date Trouble 23m
8/18/1998
Donkey Kong has big trouble when he has to do triple duty: guarding the Crystal Coconut, being with Diddy and being with Candy.
E10 · Cranky's Tickle Tonic 23m
8/19/1998
Eddie the Yeti, in a foul mood, keeps the whole island awake with his pounding. Cranky makes a potion to put Eddie in a better mood.
E11 · Raiders of the Lost Banana 23m
8/20/1998
Donkey Kong takes a golden banana from the Temple of Inca-Dinka-Do, the banana is cursed and causes trouble for anyone possessing it.
E12 · From Zero to Hero 23m
8/21/1998
Cranky is having x-ray examinations for all the island, and his x-ray machine is on its last legs. Upon overhearing some of the conversation Bluster thinks Cranky means he doesn't have long to live, and goes around trying to be helpful (so-as to be remembered).
E13 · Speed 23m
8/25/1998
Krusha gains intelligence, after being hit by a mine cart. He then makes his own plan to try to steal the Crystal Coconut.
E14 · Bluster's Sale Ape-Stravaganza 23m
8/26/1998
Candy asks Cranky to do a commercial for Bluster. After Donkey Kong and Diddy visit Cranky they accidentally cause him to get sent all around the island (while he's asleep, from a sleep tonic).
E15 · The Curse of Kongo Bongo 23m
8/27/1998
All the apes on the island receive notes, which have the curse of Bluebeard Baboon on them. If the curse is read twice the island will sink into the ocean!
E16 · Klump's Lumps 23m
8/28/1998
K. Rool has had it with Klump's failures, he strips Klump of his rank and banishes him. Dixie befriends Klump, so Klump decides to help her, and the other apes.
E17 · Ape-Nesia 23m
11/3/1998
After slipping on a banana peel and having a fall, Donkey Kong gets amnesia. During his memory loss, both Captain Scurvy and King K. Rool take advantage of him.
E18 · I Spy With My Hairy Eye 23m
12/21/1998
King K. Rool uses a robot double of Candy (the Candy Clone) to try to steal the Crystal Coconut.
E19 · Legend of the Crystal Coconut 23m
12/22/1998
Everyone is in a mad-dash for the Crystal Coconut. When Donkey Kong, wanting to learn the secrets of the Coconut, gives it to Klump and Krusha, K. Rool has them take it back and the pirates have also come to get the Coconut.
E20 · Kong Fu 23m
12/23/1998
Kong Fu, a kung-fu ape, faces Donkey Kong in the ""Donkey Kong Challenge"".
E21 · Watch the Skies 23m
12/24/1998
After hearing of ""interplanetary visitor dudes"" from Funky, Donkey Kong and Diddy think aliens really have come when they see a strange craft flying around the island.
E22 · Bug a Boogie 23m
12/25/1998
Cranky sends Donkey Kong and Diddy on a wild goose chase. Then things turn bad, as the pirates are coming, for the Crystal Coconut.
E23 · The Big Chill Out 23m
12/28/1998
Donkey Kong and Diddy go into business, after accidentally making a cold drink, ""Coconut Chill"", during a hot spell on the island.
E24 · Baby Kong Blues 23m
12/29/1998
Donkey Kong and Diddy have to baby-sit Baby Kong, but the carriage, with Baby Kong in it, rolls away and right into K. Rool's. K. Rool takes a liking to the baby and wants him to be his heir.
E25 · To the Moon Baboon 23m
12/30/1998
After a semi-suggestion by Donkey Kong, Cranky decides to make a Kongo Bongo time capsule, and send it to the moon.
E26 · A Thin Line Between Love & Ape 23m
12/31/1998
Bluster makes a love potion, to use on Candy. The potion falls into K. Rool's hands and he uses it to have Candy get him the Crystal Coconut.