E01 · Curious Beginnings 3h 25m
1/11/2018
Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...
E02 · A Show of Scrutiny 5h 54m
1/18/2018
After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. They then return to the scene of the initial attack, to disastrous results.
E03 · The Midnight Chase 3h 57m
1/25/2018
The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.
E04 · Disparate Pieces 3h 57m
2/1/2018
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
E05 · The Open Road 3h 44m
2/8/2018
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
E06 · The Howling Mines 4h 9m
2/15/2018
The group questions the Crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
E07 · Hush 4h 31m
2/22/2018
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.
E08 · The Gates of Zadash 3h 48m
3/1/2018
In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash. What dangers lurk along the Amber Road, and what discoveries await them to the north?
E09 · Steam and Conversation 3h 44m
3/8/2018
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
E10 · Waste and Webs 4h 14m
3/15/2018
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.
E11 · Zemnian Nights 5h 57m
3/22/2018
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.
E12 · Midnight Espionage 4h 17m
3/29/2018
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.
E13 · Lost & Found 4h 24m
4/5/2018
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
E14 · Fleeting Memories 3h 17m
4/12/2018
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
E15 · Where The River Goes 3h 52m
4/19/2018
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
E16 · A Favor in Kind 4h 14m
4/26/2018
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
E17 · Harvest Close 4h 18m
5/3/2018
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
E18 · Whispers of War 4h 28m
5/10/2018
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
E19 · The Gentleman's Path 3h 55m
5/17/2018
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
E20 · Labenda Awaits 3h 44m
5/24/2018
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
E21 · Stalker in the Swamp 4h 35m
5/31/2018
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
E22 · Lost Treasures 3h 38m
6/7/2018
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
E23 · Have Bird, Will Travel 3h 58m
6/14/2018
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
E24 · The Hour of Honor 3h 47m
6/21/2018
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
E25 · Divergent Paths 4h 1m
6/28/2018
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.