E01 · Role Play 24m
4/4/2002
Tsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.
E02 · Guardian 24m
4/11/2002
Tsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.
E03 · Folklore 24m
4/18/2002
BT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.
E04 · Wanted 24m
4/25/2002
Tsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.
E05 · Captured 24m
5/2/2002
Tsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.
E06 · Encounter 24m
5/9/2002
Subaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.
E07 · Reason 24m
5/16/2002
Mimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.
E08 · Promise 24m
5/23/2002
Mimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.
E09 · Epitaph 24m
5/30/2002
An elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.
E10 · Compensation 24m
6/6/2002
Bear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.
E11 · Party 24m
6/13/2002
Mimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.
E12 · Entanglement 24m
6/20/2002
Tsukasa stumbles upon Aura, an advanced AI, that is being held captive.
E13 · Twilight Eye 24m
6/27/2002
A way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.
E14 · Castle 24m
7/4/2002
After the Eye is opened, a secret area appears, complicating the group's search for the key.
E15 · Evidence 24m
7/11/2002
Revisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!
E16 · Depth 24m
7/18/2002
Tsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.
E17 · Conflict 24m
7/25/2002
Crim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.
E18 · Declaration 24m
8/1/2002
Silver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.
E19 · Recollection 24m
8/8/2002
Subaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.
E20 · Tempest 24m
8/15/2002
Aura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.
E21 · Despair 24m
8/23/2002
Tsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.
E22 · Phantom 24m
8/29/2002
Bear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.
E23 · The Eve 24m
9/5/2002
Tsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.
E24 · Net Slum 24m
9/12/2002
Upon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.
E25 · Catastrophe 24m
9/19/2002
As the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.
E26 · Return 24m
9/26/2002
Drawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.